Rather than describing my experiences and stating my opinion of each video game in a separate article, like I used to, I thought it might be less time consuming to do this into a single blogpost. While I am at it, I will filter in some other significant works, or events in general, I have enjoyed […]
And with this, my adventure at the Master New Media and Digital Cultures at Utrecht University has ended. I have spent virtually my entire summer writing and polishing this relatively lengthy piece (67 pages in total), but fortunately my supervisors considered it “a sound academic piece of work, [...] an exciting and inspiring read”, a well […]
Following the Dutch convention of starting a conversation by discussing the weather: it sucks. My thesis, however, is coming along accordingly. The interdisciplinary nature of new media studies is apparent from my thesis: it draws from sf studies, ecology, feminism, animation studies, philosophy, game studies, literary criticism and animal studies. Despite the disciplines are all equally […]
Rather than following a fourth course, I was given the opportunity to follow a tutorial on animation. I had difficulties deciding on a topic and one month after the initial proposal, three weeks prior to the deadline, I rejected the proposal and started anew from scratch. I constructed a theory that focuses on the interplay […]
Right now, I’m taking a break from working on my thesis. Not because I intended to do so, but because I have excessively been pushing my body as well as my mind for the past few months. The minor illnesses that I managed to suppress through good nights of sleep have planned revenge and conquered. […]
It’s been six months since I last updated this blog with some insight into my personal life, which means I obviously haven’t been bored all that time. To briefly summarise the past few months, I did a full-time three month internship at the Modern East Asia Research Centre (MEARC) and got appointed for a fixed position […]
Lately, I’ve regularly discussed the game Catherine, that was – finally, needless to say – released in Europe last month. Although my activities as a game journalist have subdued ever since I started focusing on an academic career, Catherine required me to dig up my old qualities. Thanks to colleagues Niels ‘t Hooft, editor-in-chief of Bashers, and David […]